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Loot Chest

Description

Boss NPCs usually have some kind of loot associated with them, and when they are killed they will spawn a loot chest which contains what they dropped. Because defeating a boss NPCs is usually a group effort, everyone in the group gets a chance to obtain the loot. However, there's only one instance of each piece of loot and so individuals must 'roll' for the loot. As part of the loot distribution, you must choose what you wish to do with regards to the chest - you can choose to 'pass' and relinquish your rights to the loot within. You can choose to roll 'greed', which means that you would like it if nobody else needs it, or 'need' which means that you want what is in that chest, you gotta have it, you just gotta!

When everyone has made their intentions known, those who rolled 'greed' or 'need' are then given a random number from 1 to 100. The loot is then allocated on the basis of those rolls according to the following scheme - the person who rolled highest on a need roll gets the loot, or if nobody rolled for need then the person who rolled highest on a greed roll gets it.

Syntax Forms

roll {greed|need} [on] <object> 

Indicate your desire to roll need or greed on the contents of the chest. Alternate syntax.

need [on] <object> 

Indicate that you wish to make a need roll on the contents of the chest.

pass [on] <object> 

Indicate that you wish to pass on the contents of the chest.

greed [on] <object> 

Indicate that you wish to make a greed roll on the contents of the chest.

Copyright Statement

Epitaph - Epiphany v1.2.13 [release]. Copyright © Imaginary Realities Ltd 2009 -