Concepts Creator Commands Creator Tutorials Games Innate Commands Known Commands Lord Npc Objects Playtesters Rooms Rules
Say sends the message to all of the people in the room, but marks it as being intended for a particular recipient. If you were in a room and Draconius had said 'hello' to Eek then you would see:
Draconius says to Eek: hello
The # and @ can be used to use a specific language and an adverb to the message. You can use partial matching for a language, so for example #eng will make you speak in English. You may also put the language name in quotes after the # to speak in languages which have spaces in them.
There is an option to do with accents that allows you to see the text mangled, or a short string saying what the accent is. Use the option output accent to set the behaviour.
sayto <living> <message>
Deliver the indicated message to the indicated target.
Example one> sayto draconius What up, dawg. You say to Draconius Wyrmstalker: What up, dawg.